games.passed.jp

6 GAMES · 6 EXPERIENCES

HOW TO PLAY

Every game on games.passed.jp is designed to be understood in under 10 seconds and played in under 2 minutes. But each one rewards a closer look. This guide covers controls, tips, and the design idea behind each title.

★ KATANA SLICE — N°01 chef's pick

Play it now: /games/katana/

What it is

Swipe a big katana across the screen to slice falling fruit. Audio + visual feedback designed for ASMR replayability. The game runs deterministically (same seed = same fruit, byte-identical) so a recorded play can be replayed exactly.

Controls

Scoring

Tips

Audio recommendation: headphones.


SLIME CRUSH — N°02 chain blast

Play it now: /games/slime-crush/

What it is

Tap the glowing weak points (vital points / 経絡秘孔) of a 600-particle slime cluster. Each hit triggers a BFS chain explosion that propagates up to 12 hops away. Hit them all, or break a score threshold, to trigger the finish move (gravity inverts, the entire cluster blooms outward, and a 2.4-second collapse plays out).

Controls

Tier system

Particles are randomly assigned tiers:

Tips


BOARD ROTATION — N°03 brain spark

Play it now: /games/board-rotation/

What it is

A falling-block puzzle where the entire board can be rotated 90° at any time. Match 3 or more blocks of the same color to clear them. Cleared cells emit pixel-explosion particles.

Controls

Tips


★ FALLING MERGE — N°04 avant-garde

Play it now: /games/falling-merge/

What it is

An experimental piece — numbers as creatures, physics as choreography. Drop blocks, merge same-value pairs into higher values, evolve up a food chain. Powered by matter.js (real 2D physics, not faked).

Controls

Gallery installation note

This game is intentionally less "winnable" than the others. Treat it as a desk toy — drop blocks, watch the physics, get small thrills when a long chain merge cascades. Score is secondary to the choreography.

Special blocks


GRID CLASH — N°05 arena

Play it now: /games/grid-clash/

What it is

Local-multiplayer flick arena. Two players, one keyboard, one ball. Kick the ball, time your parries, build up your momentum gauge for super-kicks.

Controls

Mechanics

Tips


ARROW SHOT — N°06 surreal

Play it now: /games/arrow-shot/

What it is

A small, surreal slicing experiment. Somewhere between a game and a fever dream. Loose an arrow, watch how the world reacts. Pure ASMR.

Controls

Note

This game is intentionally minimal. There's no high score table, no level select. It's a 30-second experience meant to be repeated when you need a quick mental reset.


General tips for all games

Browser support

BrowserRecommended versionNotes
Chrome (desktop, Android)120+Best performance overall
Safari (macOS, iOS)16+Audio may require initial tap to unlock
Firefox120+Fully supported
Edge120+Same engine as Chrome
Older browsersMay work but no guarantees

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